Among several winners across the public sector division, TiViTz has been awarded the 2017 Education Mobility Partner of the Year
Seattle, WA.- TiViTz, a math and strategy game for students, has been named the 2017 Microsoft U.S. Public Sector Education Mobility Partner of the Year. The company was chosen from more than 100 organizations across the public sector division for demonstrating excellence in innovation and implementation of education technology.
Siobhan Mullen, CEO of SAS Games, Inc., the parent company of TiViTz said, “We are honored to be recognized by Microsoft as their Education Mobility Partner of the Year. By working together, we have been able to implement gamification programs that dramatically improve math competency in classrooms. We look forward to what this incredibly rewarding partnership will bring to STEM education in the future.”
The U.S. Public Sector Partner of the Year awards highlight excellence and achievement among Microsoft partners. The Education Mobility award was presented by Curt Kolcun, vice president, Microsoft U.S. Public Sector at the U.S. Public Sector Kickoff and Industry Solution University (ISU) event in Seattle, Washington on August 1.
“We are excited to recognize TiViTz as a U.S. Public Sector Education Partner of the Year,” said Margo Day, vice president of U.S. Education at Microsoft. “TiViTz has shown how the combination of gamification and Microsoft-based solutions can power instructional technology in schools, and Microsoft is proud to call TiViTz a partner in our shared pursuit of improving STEM education.”
This spring, a special program showed the combined power of the Microsoft and TiViTz partnership. For the TiViTz Microsoft Office 365 Challenge, elementary students across Florida’s Hillsborough County competed for prizes while playing TiViTz through the Office 365 Education platform. Over the three-month competition, there were over 141,000 math problems solved and 27,000 Microsoft Office logins. 41 percent of those logins occurred outside of school hours, quantifying the power of TiViTz to motivate kids beyond the classroom.
Mullen believes that the success of TiViTz indicates that futures of gamification and STEM education are deeply connected. “When students engage in TiViTz, the competitive nature of the challenges and tournaments motivates them to learn the math to win the game,” Mullen said. “Our program provides a fun way to motivate kids and studies have shown that TiViTz can improve math scores by three letter grades.
TiViTz motivates kids by pairing gaming with STEM. On mobile devices, at home and in classrooms, the award-winning TiViTz math and strategy game sharpens math skills, encourages critical thinking and is fun at the same time. Learn more at TiViTz.com.
TiViTz® is a registered trademark of SAS Games, Inc. Based in Cocoa, FL, the company is led by CEO Siobhan Mullen, a former aerospace executive, in partnership with TiViTz creator, Stephen Scully. Encouraging students of all ages to: “Improve Your Game, Improve Your Mind,” SAS Games produces the popular TiViTz board game, its online versions at tivitz.com and downloadable apps for tablets and iPads. The game has won multiple awards in the toy and game industry, including Dr. Toy, National Parenting Center, Creative Child and Parents’ Choice.
TiViTz is not only a favorite of school districts, youth sports leagues, after school clubs, and of course, discerning parents and kids, it is also endorsed by several celebrity spokespersons, most notably, Hall of Famer and former Baltimore Orioles’ Shortstop, Cal Ripken, Jr. TiViTz live action Tournaments have been sponsored and/or hosted by Ripken Baseball, Caspers Company McDonald’s® in Tampa, FL, Busch Gardens Tampa, NASA/Kennedy Space Center Visitor Complex, the Schwarzenegger Youth Foundation, national science museums, the National Hockey League’s San Jose Sharks, and Minor and Major League Baseball Teams including the Yankees, Dodgers, Tigers, Rangers, and Tampa Rays.